the texture is decompressed to 'native format' once loaded into memory? Asking this, because it appears to apply to some other engines, such as Construct 2: īut isn't there a way to compress textures without down scaling the resolution that much? my objective was to compress them a bit yet leave resolution close to the original. However, could anyone clarify compression to me: doesn't it just affect the textures' file size on the disk, e.g.
Stiivais wrote: 400mb? Compared to the texture pack it is weak-sauce, as the pack saves ~2GB (and bilinear filtering has been applied to the textures, so difference isn't that noticeable).Įither way, i didn't come here to gloat, i just intended to tell you, that DDSopt (originally meant for Skyrim, found here: ) also works like a charm (unless you tick the wrong options :/).